Blitzkrieg Battle has been Battalion 1944's premier weekly online tournament since the game's initial public launch in February 2018. Teams will compete in an unforgiving format of single elimination BO1, with just the final match being a BO3.

  • Date: Sunday 6th October 2019
  • Event Start: 14:00 Pacific / 17:00 Eastern (22:00 UTC+1)
  • Entry Fee: NONE
  • Prize: $250
  • Format: Wartide, BO1 / BO3 Single Elimination

Make sure you check the rules of this tournament before signing up, and if you've any questions please contact us via the Support tab


  • Player – Participant of an event by The Plays.
  • Team – A group of participants of an event by The Plays.
  • Cheating – Use of a 3rd party application to obtain a competitive advantage against other Players.
  • Bug Abuse – Intentionally using unintended features accidentally built into the game (including pixel-walking).
  • Admin – Individual or individuals responsible for running an event by The Plays.
  • Event – At least one match.
  • Boosting – When one Player stands on top of another.

1. Player & Team Conduct

  • 1.1 All Players are expected to show the utmost respect to other Players and Teams.
  • 1.2 All Players are expected to show the utmost respect to all tournament Admins.
  • 1.3 Player nicknames which can be construed as being rude, vulgar or offensive are strictly prohibited. Any Player with such name will be asked to change to a more suitable one.
  • 1.4 Team names which can be construed as being rude, vulgar or offensive are strictly prohibited. Any Team with such name will be asked to change to a more suitable one.
  • 1.5 Player in-game avatars which can be construed as being rude, vulgar or offensive are strictly prohibited. Any Player with such avatar will be asked to change to a more suitable one.
  • 1.6 Team logos which can be construed as being rude, vulgar or offensive are strictly prohibited. Any Team with such logo will be asked to change to a more suitable one.
  • 1.7 All Players are prohibited from Cheating or performing any Bug Abuse.
  • 1.8 All Players are expected to be on the server and ready to play by the official start time as outlined by the Event schedule. Failing to show up for a match within ten minutes after the scheduled starting time or obstructing the start of the match without being able to specify a valid reason will lead to the team forfeiting the match.
  • 1.9 Boosting is allowed as long as the Player who is being boosted is either standing on top of another Player or being boosted to a spot which is reachable in a conventional, intended way.
  • 1.10 The instructions of an Admin are always to be followed.
  • 1.11 If a Player witnesses another Player breaking the rules he is expected to contact an Admin immediately and provide proof of the offence.

2. Communication

  • 2.1 All Players must be in the tournament chat room, with at least one player available at all times.
  • 2.1.2 All Players must use their main account name (i.e. the name as it appears on their Mogul Arena profile) in-game.

3. Tournament Format

  • 3.1 Team Size: 5 versus 5.
  • 3.2 Region: North America.
  • 3.3 Playoff Bracket: Single Elimination
  • 3.4 Series Length: Best-of-1 (BO1) all matches except Grand Final which will be best-of-three (BO3).

4. Player Eligibility

  • 4.1 Players on our banlist are prohibited from participating in this event.
  • 4.2 All Players must be playing from an eligible region (e.g. EU cannot compete in NA and vice versa.).
  • 4.3 Staff members of Mogul Arena, Bulkhead Interactive or The Plays are not eligible to any prizing in this event.
  • 4.4 Teams may compete in multiple tournaments, but can only win qualification once. Should a Team win a 2nd tournament, the qualification spot will be handed to the next eligible team (i.e. 2nd place).
  • 4.5 Teams which have been awarded a qualification spot must field of at least 3 of its main Players in the season final. A main Player is defined by a majority of matches played with the Team.

5. Player & Team Warnings

  • 5.1 Players and teams found to be in violation in any of these rules are subject to the relevant punishment, at a Senior Admin’s discretion.
  • 5.2 Punishment types: Verbal Warning, Match Forfeit, and Event ban
  • 5.3 Players may appeal the above by sending sufficient evidence to backup their claims to at least 72 hours prior to participating in an event by The Plays.

6. Maps & Side Selection

  • 6.1 Teams remove maps on Mogul Arena.
  • 6.2 Map Pool: Coastal, Derailed, Invasion, Liberation, Manorhouse V2, and Vanguard
  • 6.3 Teams will knife for side

7. Match Settings

  • 7.1 Game Mode: Wartide 5v5.
  • 7.2 Scoring
  • 7.2.1 First team to 13 rounds in regulation time.
  • 7.2.2 First team to win at least 4 rounds (and 2 rounds ahead) in overtime (if required)

8. Post-match

  • 8.1 The team captain or appointed team representative must report their match scores accompanied by a screenshot in the relevant score report location. The score report must clearly state which team won and the number of rounds each team received.
  • 8.2 Be ready to play your following match within 10 minutes of your previous match ending unless otherwise instructed by an Admin.
  • 8.3 If you wish to request an opponent’s demo, you must notify an Admin with your reason for request no more than 5 minutes after your match has ended.

9. Broadcasting

  • 9.1 All Events by The Plays are subject to being broadcasted live or recorded.
  • 9.2 Players are allowed to broadcast their own Point of View providing there is a stream delay of at least 120 seconds.
  • 9.2.1 Help the event grow by referencing it in your stream's title and linking to
  • 9.3 3rd party broadcasters are prohibited from broadcasting any Event by The Plays unless given prior permission.
  • 9.3.1 To obtain permission, please contact a Senior Admin on prior to the tournament check-in.

10. Technical Issues & Pauses

  • 10.1 Players must immediately call out any technical issues they or their teammates are experiencing.
  • 10.2 If a non-Player technical issue occurs (e.g. server issue) the round will be replayed. An exception to this is where the outcome of a round is already decided prior to it ended (e.g. there is not enough time to plant or defuse).
  • 10.3 Each team has 2 pauses during regulation time and 1 pause during overtime.
  • 10.4 A pause can only last up to 2 minutes.


The extension as well as the enforcement of these rules and the punishment in case a rule is broken are at the discretion of an Admin.

If you need any assistance with this tournament, please contact us via Discord.